Minnie Strony

Minnie Strony had the pleasure of exploring Chulte with her "friends". She uses her knowledge of fairy tales, folk tales, and the like to aid in any explorations that they do. She also uses her reference book to help with identifying things. Unfortunately the book has been, altered in ways that sometimes make it more dangerous than helpful. She usually keeps her mousy colored hair in a single or pair of braids to keep it out of the way, and occasionally will tuck random items into it as she goes about her day. She often has a quill, leaf samples, sticks, interesting pebbles. She's very peppy, and optimistic even in dire situations.


Class & Level: Life Cleric 10
Race: Half Elf
Background: Acolyte
Alignment: Chaotic Neutral



Cleric of Dionysis : Mirth and Wine

Nothing can Shake my optimistic attitude.

Change is ideal.

Everything I do is for the common people.

Trusts people before having a reason to.


Languages : Common, Elvish, Draconic, Celestial, Dwarvish

Items of Interest on person:

Book Of Stories: Modified by others at her home temple, she was gifted this book as an "aid" as she travels the world and does things. Examples include : T-Rex labelled as a Giraffe, etc etc. Detrimental to some points but she relies on the fairy tales and myths as a base for daily life.

Conch Shell Necklace
Harpy feathers
Harpy Egg Shell
Silver Ewer
Stone Key
Copper Mug
Medal that looks like a Dragon
Staff of the Adder

Necklace of Prayer Beads containing the following:
2 Cure Wounds,
1 Favor(greater restoration)
1 Smiting(branding smite)
1 Windwalking
1 Summon Planar Ally

Bag of Tricks (Grey):
This ordinary bag, made from gray, rust, or tan cloth, appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. The bag weighs 1/2 pound.
You can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a d8 and consulting the table that corresponds to the bag's color. The creature vanishes at the next dawn or when it is reduced to 0 Hit Points.
The creature is friendly to you and your companions, and it acts on Your Turn. You can use a Bonus Action to Command how the creature moves and what action it takes on its next turn, or to give it general orders, such as to Attack your enemies. In the absence of such orders, the creature acts in a fashion appropriate to its Nature.
Once three fuzzy Objects have been pulled from the bag, the bag can't be used again until the next dawn.
d8Creature
1Weasel
2Giant Rat
3Badger
4Boar
5Panther
6Giant Badger
7Dire Wolf
8Giant Elk

Generally prepared spell list.
Cantrips : Sacred Flame, Spare the Dying, Resistance, Mending.
1st : Cure Wounds, Healing Word, Bless, Inflict Wounds, Guiding Bolt, Command, Bane
2nd: Spiritual Weapon, Prayer of Healing, Lesser Restoration, Calm Emotions, Locate Objects
3rd: Beacon of Hope, Revivify, Mass Healing Word, Spirit Guardians
4th: Death Ward, Guardian of Faith, Stone Skin
5th: Mass Cure Wounds, Raise Dead, Flame Strike

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